Arms & Armour

Your character has a gift for bookish learning and often finds that they know helpful facts because they "read it somewhere".

Class Skills
Athleticism, Fortitude Save, Melee, Ranged

Proficiencies
All Simple Weapons, All Martial Weapons, All Armour

Details
Cover mastery

Bonuses from cover are doubled

Improved cover

Add 50% to the bonuses from cover

Weapon Training

As per core fighter, with additional categories for pistols, muskets, artillery, mecha and repeating weaponry

Duck

Add 50% to the bonuses from prone

Dodge

As per core rules

Improved dodge

As per core rules, but AC bonus is doubled

Instant maneovour

As an immediate action after an attack is declared against the fighter, but before the attack is rolled, the fighter may change their stance to prone or take a 5 foot step into a location that provides cover against the attack. If the 5 foot step takes them out of reach of the attack then the attacker may choose to take 5 foot step into the space just vacated by the character

Source
Stuff from fighter