Scouting

A scout is capable at guiding parties across wilderness

Class Skills
Climb, Fortitude Save, Handle Animal, Heal, Knowledge (geography), Knowledge (nature), Outdoorsman, Perception, Profession, Ranged, Ride, Swim

Weapon and Armour Proficiencies
Simple Weapons, Ranged Martial Weapons, Light Armour

Wild Empathy
As per core rules

Favoured Terrain
As per core rules

Fast Movement
As per core rules

Master of the Wilds
Gain Endurance, as per the feat, and Nature Sense, as per the Druid ability

Animal Companion
As per core rules